Screenshots of current data sculpture studies. I am investigating generative methods and workflows for use in two different collaborative projects using Processing for creation and prototyping, Unity3d and Blender. All models are based on data, either from code derived from scientific hardware labeling (EoE) or generated by a MELiSSA life support derived algorithm (E|A|S).
Engines of Eternity is a series of mixed media art installations contemplating the concept of cultural immortality based upon research that investigates changes in RNA sequence under the influence of a micro-gravitational environment.
The resulting data is used to build multi-sensory installations.
Evolving Asteroid Starship is a multidisciplinary research project that investigates the possibility of utilizing an interstellar asteroid for future human exploration and colonization. Over time, an algorithm continuously produces arrays of required building blocks in order to grow, adapt and sustain a human colony living in the ‘shadow’ cone of an interstellar asteroid. Another algorithm is fed by this data and assigns the position of new modules in physical space according to positioning rules.
The images below represent only a tiny fraction of this extensive project. More information about these projects can be found on the SEADS website.
Engines of Eternity data modeling and rendering.
Evolving Asteroid Starship visual generative model.