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Gyre

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Working prototype of a one-arm polar data plotter, partly made out of scrap parts.
While working on the BioModd project, I was thinking about different ways of visualizing the data coming from the Winogradsky column. I also wanted to build something physical in addition to writing software for this project. The end product contains parts from discarded printers (the frame), a dryer (two wheels), microwave and washing machine fittings, and new Arduino electronics.

Any writing tool that fits in the holder can be used for plotting the data: pen, marker, charcoal, crayon, brush, etc. As long as it doesn’t generate too much friction with the stationary underneath.

FP20

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FP20 is an interactive installation that aims to lighten up a public space through a private window using computer projection and interactive graphics.

Address: Falconplein 20, 2000 Antwerp, Belgium
Setup: December 2020

Ski Game

This game can be controlled by moving left and right, staying between the two trees in a public place.
Tools used: Processing, webcam, and projection on tracing paper.

Critical Observation

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Exploring another way of storytelling; the user will literally walk through the story by visiting subsequent screens each representing a person, location or an event. And because the environment will be dimmed, you will have to find the next screen to visit by the light it emits in the otherwise dark room.
“Your journalist partner is missing and you will have to find his whereabouts by visiting locations, engage with several people and question obscure scenarios, confronting ethics and morals.”

Interactive art installation with screens

‘Critical Observation’ is a ‘serious game’ about paradigms, ethics and self reflection against the backdrop of a conflict zone. Designed for use in a secondary educational curriculum and will be build for the Oculus Go platform (Virtual Reality). Images here are taken from the environment prototype that we used to test our concept.
The project is funded by the Flemish Audiovisual Fund (www.vaf.be).

 

3d studies: Mars, Moon & Asteroid landscapes

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Few experimental renders of 3d models and terrain, using Perlin noise, procedural texture, Voronoi, light sources, and rendering techniques. Simulating Moon, Mars, and asteroid surfaces.

  • Asteroid rocks
  • Asteroid rocks
  • moon surface render
  • Moon surface render
  • Asteroid rocks

How could a commercial asteroid mining operation look like?
I am fascinated by space technology and exploration so I spent some time reading about mining in space and how it could benefit us all.

On another note, it’s amazing what can be done using a Voronoi diagram, in this case as a texture deforming a 3d mesh, creating a rocky appearance and volumetric dust. (Taking away some of the mystery of this image.)

The Voronoi diagram itself has found its use within many different fields ranging from biology, architecture, mining and in aviation for example, ‘ETOPS’ procedures which enable airplanes to safely cross the Atlantic and other long distances with only a few airports available.

  • Asteroid surface Mining probe

A panoramic render I created for Made of Mars inc.
Made of Mars Inc is a research, outreach, and design company that will lead the public to the journey to space by developing the technology to build everything we need to survive and thrive in Space from the materials we can find beyond Earth.
Check out their website and the interesting work they have done so far. https://www.madeofmars.com/

  • Mars base

Aerospace

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In a fantasy, I imagine how a gateway orbiting our moon could look like. On board there may be crew compartments, laboratories, a Long Range radio transmitter/receiver, science station, mined sample storage, transfer facilities and whatnot.

  • Space Station moon orbit Gateway
  • Space Station moon orbit Gateway
  • Space Station orbit earth
  • Supersonic airplane emmision environment
  • Space Station Mars Gateway
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