I am exploring concepts of interactive AI co-created scenography with existing hardware elements. The first installation is scheduled to be deployed before the end of 2022 and will be themed around technology, flight, and atmosphere.

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I am exploring concepts of interactive AI co-created scenography with existing hardware elements. The first installation is scheduled to be deployed before the end of 2022 and will be themed around technology, flight, and atmosphere.
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A Processing script is fed by a streaming video of a regular webcam. The video is then ‘rasterized’ and manipulated frame by frame, juxtapozed by a group of random ‘agents’ attracted to the frames hotspot.
Tools used:
Processing (Java) for programming.
Webcam
Projector positioned behind the wall.
Smooth tracing paper suspended on a metal frame.
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Screenshots of current data sculpture studies. I am investigating generative methods and workflows for use in two different collaborative projects using Processing for creation and prototyping, Unity3d and Blender. All models are based on data, either from code derived from scientific hardware labeling (EoE) or generated by a MELiSSA life support derived algorithm (E|A|S).
Engines of Eternity is a series of mixed media art installations contemplating the concept of cultural immortality based upon research that investigates changes in RNA sequence under the influence of a micro-gravitational environment.
The resulting data is used to build multi-sensory installations.
Evolving Asteroid Starship is a multidisciplinary research project that investigates the possibility of utilizing an interstellar asteroid for future human exploration and colonization. Over time, an algorithm continuously produces arrays of required building blocks in order to grow, adapt and sustain a human colony living in the ‘shadow’ cone of an interstellar asteroid. Another algorithm is fed by this data and assigns the position of new modules in physical space according to positioning rules.
The images below represent only a tiny fraction of this extensive project. More information about these projects can be found on the SEADS website.
Engines of Eternity data modeling and rendering.
Evolving Asteroid Starship visual generative model.
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Working prototype that allows to communicate via the Tensor Tympani (a muscle in the human inner ear) and a vibration sensor connected to a pc as a single click device.
The installation questions the role we attach to our senses taken for granted. We use our eyes for seeing, our ears for hearing, our skin to feel. But, is it possible that some of our senses can change or even reverse roles?
A text message can be written on the screen by flexing an inner ear muscle at the right time the rotor passes the wanted character.
Projected use: While a demonstration project only, it might be used by individuals with limited physical ability, it’s easy to learn.
The name of the project ‘Tensor Sympathy’ is a play on the words ‘Tensor Tympani’ with hints of a possible less functional hearing while exercising our basic human need, communication.
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Files and documentation for making a Winogradsky column with measuring voltage output.
This setup was created for the SEADS Biomodd[BRG13] exhibition at St-John’s Hospital in Brugges, Belgium during summer 2021.
Code for the ESP32+ADS1115 can be found on the SEADS GitHub Repository.